My furfiles are prone to disaster, so here is a tutorial for applying external furfiles in LnzPro to ensure your petz come out how you intended them!

Location
The first step in applying an external furfile is to know where the furfile is located on your computer.
If you are hexing a dog, the furfile should usually be inside your Ubisoft*\Petz 4**\Resource\Dogz folder; if you are hexing a cat, the furfile should be in \Resource\Catz.
* or P.F. Magic
** or Petz 3 or Petz 5
LnzPro or Petz Workshop?
Unless you are an experienced or long-time hexer (though, those who are aren't likely to need this tutorial), you probably are or will be hexing your furfile-using dog or cat in Petz Workshop. That's perfectly fine. However, you should never add external furfiles to a breedfile with PW's import texture feature. Don't do it! This can distort furfiles and make the colors look wrong in your game (keeping your pet from being PKC A-registerable), but you will avoid MANY headaches if you just use LnzPro for this step.
Both hexing programs can be downloaded at Sherlock Software if you don't have them already.
[Texture List]
Open the breedfile in LnzPro. In the left window, click 'LNZ' and then the first option after that (I'm using the Calico for this example so I'd click 'CA') to get to the main portion of the breedfile. Now scroll down to or Ctrl+F where it say [Texture List].
Adding a New Furfile
See the rows directly below where it says [Texture List]? Those are the furfiles that this breed currently uses. To add a new furfile into the breed, you just have to add a new line and direct it to where your furfile is located.
Setting Furfile Transparency
The red number directly after a furfile in the [Texture List] is that furfile's transparency setting. This number tells the game how it should "read" the furfile.
- Transparency at 1 makes the furfile fully transparent, or able to be used as any of the 14 texturable colors with just the texturing of the actual furfile.
- A number 0 makes the furfile non-transparent. This means the game will read the furfile exactly as it looks and ignore the color of the ballz and addballz that it is applied to.
- Furfiles that are semi-transparent use a number other than 0 or 1. In these furfiles, part of the original .bmp will stay the same, and part will become the color of the underlying ballz and addballz. The transparency number is determined by what colors are in the actual furfile: for one that is part orange (60-69) and part grey (20-29), you can set the transparency to 65 (or any number between 60 and 69) and the orange part of the furfile will become transparent while the grey stays the same. If you set the transparency to 25 (or any number from 20-29), the grey will become transparent and the orange will stay the same.
Not all possible transparencies will work perfectly with any given furfile. Usually only one transparency setting is intended and PKC-accepted for a furfile, so make sure you use the number specified wherever you downloaded it (or in the PKC Texture Library).


